FURIA Secure Comfortable Win Over paiN, Advance to FPG2 Playoffs

FURIA Secure Comfortable Win Over paiN, Advance to FPG2 Playoffs
In a dominant showing, FURIA have booked their spot in the playoffs of FISSURE Playground 2, defeating compatriots paiN with relative ease. The series was a best‑of‑three in the group stage, and FURIA took it 2‑0, winning on Inferno (13‑4) and Dust2 (13‑10).
Key Moments & Performance
Inferno was largely one‑sided. FURIA took control early, helped by paiN’s misstep: in the second round of their offensive side, paiN attempted a force‑buy with Five‑Sevens, which backfired badly. From there, FURIA steadily pulled away.
On Dust2, paiN started off strong on their offense, stringing together some rounds early in the half. However, once FURIA managed to get rifles (i.e. in full buys), they closed the gap and eventually overpowered paiN’s defenses to take the map.
Standout Players
Several FURIA players stood out in the match:
molodoy (Danil Golubenko): High impact across both maps, strong kill‑difference.
yuurih (Yuri Santos): Solid performances, particularly his contributions in rounds where paiN tried to push back.
YEKINDAR (Mareks Gaļinskis): Also played a key role, especially during the middle of Dust2 when paiN had momentum.
On paiN’s side, biguzera made some impact early with fast paced offensive calls, getting a few rounds, but once FURIA got control, paiN could not sustain the momentum.
Broader Context
The series was part of the Swiss format group stage of FISSURE Playground 2, with the winner of this match advancing to the playoffs.
FURIA’s performance shows a degree of control and consistency, especially in early rounds where paiN’s force‑buys or attempts to get on the board were disrupted. Their ability to convert once they had full buys was decisive.
What’s Next / Implications
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With this win, FURIA move into the playoff stage of FPG2, likely with boosted confidence.
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paiN, while showing flashes of resistance, will need to reflect on the lapses in early rounds (especially force buys gone wrong) and find ways to keep pace when the opponent secures full control.