Content creator Tweek confirms Valve has patched the CS2 teleport bug

Content creator Tweek confirms Valve has patched the CS2 teleport bug

Content creator Tweek confirms Valve has patched the CS2 teleport bug

Popular YouTuber Dmitry “Tweek” Markov announced via his Telegram channel that Valve has successfully patched a teleportation glitch in Counter‑Strike 2. Tweek wrote simply: “Teleport is fixed :(” 

This exploit had been active for approximately five days, causing unpredictable player behavior. It notably allowed rapid, unintended movement and was reportedly usable on both Valve’s official servers and on the FACEIT esports platform. Tweek also reminded followers that exploiting this bug could result in bans. 

Following community discussion, Valve promptly issued a patch that resolved the teleport issue and restored gameplay stability. 

Additional Context & Related Coverage

  • Technical details of the exploit
    EsportsBet reported that the glitch involved console commands manipulating frame rate and mouse sensitivity, effectively allowing players to teleport across the map. The exploit also granted a sort of “noclip” behavior, bypassing normal movement mechanics. Content creator Rikuda demonstrated how to reproduce the bug using specific console binds and settings.

  • Expert breakdown of the exploit’s mechanics
    Strafe Esports offered a detailed technical breakdown. According to their analysis, the exploit relied on setting fps_max to 63, binding a key to toggle infinite mouse yaw (m_yaw inf), resetting it while simultaneously triggering demo recording commands—this created a synchronization glitch causing the teleport.

  • Community reactions
    On Reddit, user commentary reflects both fascination and concern:

    “It isn’t really about how CSGO was… it’s about how Source 2 and CS2 were portrayed...”
    “This exploit is so fucked”

    These quotes highlight player frustration with recurring glitches and skepticism around how stable CS2 currently is.

  • Previous related issues
    Earlier, CS2 updates already addressed minor “teleportation” arising from delayed damage tagging—an issue where hit feedback lag caused odd player movements. That fix introduced a brief delay on tagging to smooth out gameplay