Twistzz Highlights Three Key Issues He Wants Valve to Fix in CS2

Twistzz Highlights Three Key Issues He Wants Valve to Fix in CS2

Twistzz Highlights Three Key Issues He Wants Valve to Fix in CS2

Los Angeles, August 26, 2025 — Russell "Twistzz" Van Dulken, star rifler for Team Liquid, has compiled a personal wishlist of gameplay issues he'd like Valve to address in upcoming Counter-Strike 2 (CS2) updates 

1. Anti-Cheat System

First and foremost, Twistzz flagged Valve’s anti-cheat system as problematic. He pointed out that anti-cheat has routinely failed to meet expectations, emphasizing that improvements are essential.

2. Rubberbanding When Running Out of Spawn

Secondly, he highlighted a persistent rubberbanding bug that occurs when players exit spawn zones and collide with teammates. This glitch, which disrupts movement flow and appears to stem from the beta phase, remains unfixed.

3. Deafening Flashbang Effect

The third issue involves flashbangs causing a prolonged audio blackout. Twistzz explained:

“This is a new issue but flashes are causing a deafening effect in‑game in some scenarios, even when you don't get blind. This started happening after the animation update, I believe. Even after getting blind and avoiding the next flash, it will still deafen you for 4 – 6 seconds as if you were blinded. Avoiding multiple flashes will still remove hearing as well.” 

Broader Context & Additional Insights

Ongoing Technical Concerns

Twistzz isn’t alone in raising concerns. Earlier this month, his former teammate ropz voiced frustration over the game’s performance, calling CS2 “unoptimized,” especially on anything beyond high-end hardware like the 9800X3D.

Tagging, Netcode & Smokes (From Late 2024)

Looking back to October 2024, Twistzz flagged more foundational technical quirks: flawed netcode, unexpected running accuracy, and inconsistent smoke visibility and tagging behaviors. Players could score headshots even when their crosshairs were off-target, and smoke interactions often felt random.

Valve is Listening—To Some Degree

Earlier than that, Twistzz revealed that Valve had begun reaching out to pro players for feedback—an unprecedented move in the game's history. He acknowledged Valve’s efforts, although he remarked that some responses, like those from s1mple, were "really bad answers" in terms of usefulness.

Why This Matters

For professionals competing at the highest level, even minor inconsistencies in movement, sound, or hit detection can affect performance and outcomes. Addressing these issues—especially those raised by a top-tier player like Twistzz—could significantly enhance gameplay fairness and fluidity.