FaZe erase 12-3 deficit to beat The MongolZ and reach BLAST Bounty semi-finals

FaZe recovered from a nine-round deficit on Nuke before defeating The MongolZ 2-1 in the quarter-finals of the BLAST Bounty 2026 Season 2 Finals.
The series initially appeared to be slipping away from FaZe when The MongolZ moved 12-3 ahead on their opponent’s Nuke pick. FaZe responded by winning 13 consecutive rounds, including all four rounds of overtime, to steal the opening map 16-12.
The MongolZ answered with a convincing 13-7 victory on Mirage, but FaZe controlled the first half of Ancient and closed the decider 13-8. The result sent FaZe into the semi-finals and eliminated The MongolZ from the single-elimination LAN stage in Malta.
The quarter-final also offered a useful early look at two recently changed lineups. FaZe competed with Jason “JBOEN” Boe Nielsen on loan, Ryan “Neityu” Aubry standing in and Russel “Twistzz” Van Dulken handling in-game leadership duties. The MongolZ, meanwhile, were playing only their second official series since adding Chimedtseren “tikuak” Zolbayar and Ireedui “DarkMeister” Dugarsuren.
Quick Summary
| Detail | Information |
|---|---|
| Tournament | BLAST Premier Bounty Season 2 2026 Finals |
| Match | FaZe vs The MongolZ |
| Result | FaZe won 2-1 |
| Maps | Nuke 16-12, Mirage 7-13, Ancient 13-8 |
| Stage | Quarter-final, best-of-three |
| Standout player | JBOEN led FaZe with a 1.16 series rating; 910 recorded the match-high 1.20 |
| Main storyline | FaZe recovered from 12-3 down on Nuke and won 13 consecutive rounds |
The Finals took place at the BLAST Studio in Malta, with eight teams competing through a single-elimination bracket. Quarter-finals and semi-finals were played as best-of-three series, while the grand final was scheduled as a best-of-five.
What Happened?
FaZe entered the match as the 14th seed and selected fifth-seeded The MongolZ as their quarter-final opponent. The teams were separated by only one position in the HLTV ranking at the time, with The MongolZ ranked No. 12 and FaZe No. 13.
The veto produced Nuke as FaZe’s pick, Mirage as The MongolZ’s selection and Ancient as the decider. FaZe removed Inferno and Dust2, while The MongolZ banned Anubis and Cache.

Nuke — FaZe win 16-12 after overtime
FaZe’s map pick began with almost complete control from The MongolZ.
Playing from the CT side, the Mongolian team repeatedly disrupted FaZe’s attempts to establish the economy and build coordinated attacks. DarkMeister, tikuak and Usukhbayar “910” Banzragch powered The MongolZ to a 10-2 half, and two of the first three rounds after the switch extended the lead to 12-3.
One more round would have ended the map. The MongolZ never found it.
FaZe began their recovery with a more disciplined CT setup, denying fast openings and forcing The MongolZ into increasingly uncomfortable late-round situations. David “frozen” Čerňanský, Jakub “jcobbb” Pietruszewski and JBOEN supplied the multikills needed to rebuild the economy, while The MongolZ failed to convert several opportunities to close the map.
FaZe forced overtime at 12-12 and then won all four additional rounds. Neityu completed the comeback with a one-versus-two post-plant clutch, giving FaZe a 16-12 victory after a run of 13 straight rounds.
jcobbb was FaZe’s most efficient player on Nuke, finishing 23-17 with a 1.43 rating. Frozen followed with a 1.29 rating, while JBOEN contributed 25 kills and a 1.20 rating.
The scale of the turnaround made the opening map more damaging than a routine loss for The MongolZ. They had controlled the economy, built a nine-round lead and reached map point, yet could not produce a single winning round across the remainder of regulation or overtime.
Mirage — The MongolZ win 13-7
The MongolZ responded immediately on their own map choice.
This time, their T side dictated the first half. The team consistently found favorable opening engagements and prevented FaZe from settling into a stable defensive economy, producing a 9-3 advantage before the side switch.
910 was the central figure in the recovery. The AWPer finished Mirage with 21 kills, 12 deaths and a 1.68 rating. tikuak added a 1.46 rating, while Garidmagnai “bLitz” Byambasuren posted a 1.40 and delivered an ace during the map.
FaZe won four rounds on their T side, but the margin created in the opening half proved too large. The MongolZ closed Mirage 13-7 and ensured that the quarter-final would be decided on Ancient.
Mirage was also a reminder that FaZe’s Nuke comeback had not solved every issue in the series. Their defensive structure struggled against The MongolZ’s pace, and four of their five players finished the map with ratings below 1.00.
Ancient — FaZe win 13-8
FaZe produced their cleanest attacking half of the series on the decider.
Instead of allowing The MongolZ to build early momentum, FaZe controlled the tempo and repeatedly converted opening advantages into complete rounds. Their 9-3 T-side lead gave them the same kind of cushion that The MongolZ had held on the previous two maps.
JBOEN was particularly effective in the man-disadvantage situations that could have allowed The MongolZ back into the game. His AWP positioning limited late-round options, and a one-versus-two clutch helped FaZe preserve control when their opponents threatened to reduce the deficit.
The MongolZ found several rounds after the switch and briefly created pressure by converting a force-buy, but they could not produce another extended run. FaZe reached 13 rounds first, taking Ancient 13-8 and completing the series victory.
JBOEN ended the decider with 19 kills, 11 deaths and a 1.62 rating, the highest individual map rating recorded by a FaZe player in the series.
Why This Match Matters
The victory gave FaZe another top-four appearance during a period of significant transition.
JBOEN joined on loan from BIG Academy after FaZe moved Helvijs “broky” Saukants out of the active lineup, while Neityu entered as a stand-in following Finn “karrigan” Andersen’s departure. Twistzz subsequently assumed leadership responsibilities inside the server.
That context made the quarter-final more informative than the final score alone. FaZe were not operating with a long-established system, yet they recovered from a near-certain map loss and produced a composed T side on the decider. JBOEN and Neityu also made direct contributions in high-pressure rounds rather than simply filling positions around the team’s established core.
For The MongolZ, the series was their first substantial test against a closely ranked opponent since the arrivals of tikuak and DarkMeister. Their rebuilt lineup had opened with a 2-0 victory over Wildcard, but the FaZe series exposed how quickly a controlled map could unravel once their economy and late-round decision-making came under sustained pressure.
The performance was not without positives. The MongolZ built dominant halves on both Nuke and Mirage, while 910 finished as the highest-rated player in the match despite the defeat. The concern was their inability to stop FaZe’s Nuke recovery once the momentum shifted.
Head-to-Head Context
The most recent meeting before this quarter-final took place on December 5, 2025, during the StarLadder Budapest Major. The MongolZ won that best-of-one encounter 13-7 on Mirage.
That result had limited predictive value in Malta because both teams had changed two players.
FaZe’s Budapest lineup included karrigan and broky, whose places were occupied by Neityu and JBOEN at BLAST Bounty. The MongolZ previously fielded Ayush “mzinho” Batbold and Unudelger “controlez” Baasanjargal, while tikuak and DarkMeister played the 2026 quarter-final.
The prior Mirage result was still relevant as evidence of The MongolZ’s comfort on the map, but current roster development and in-game structure mattered more than the historical score.
Key Players
JBOEN — FaZe
JBOEN finished as FaZe’s highest-rated player across the series, recording 56 kills, 41 deaths and a 1.16 rating. His overall numbers were supported by decisive impact on Ancient, where he posted a 1.62 rating and won a one-versus-two AWP clutch.
His value went beyond replacing broky’s weapon. FaZe needed someone capable of preserving rounds when their initial plans failed, and JBOEN repeatedly provided that secondary route to victory.
jcobbb — FaZe
jcobbb delivered his best performance on the map where FaZe were closest to defeat. His 23-17 score and 1.43 rating on Nuke helped turn the comeback from a brief response into a sustained defensive run.
He finished the full match with a 1.11 rating, second only to JBOEN among the FaZe players.
Neityu — FaZe
Neityu’s 1.05 series rating does not fully describe his influence. His one-versus-two clutch closed Nuke after FaZe had fought back from 12-3, preventing The MongolZ from receiving another opportunity to recover in overtime. He also won a separate one-versus-two situation on Mirage.
For a player still competing under stand-in status, those rounds were a meaningful part of FaZe’s ability to survive an unstable series.
910 — The MongolZ
910 was the highest-rated player in the match, finishing with 52 kills, 45 deaths, 82.7 average damage per round and a 1.20 rating. His strongest map was Mirage, where he recorded a 1.68 rating and helped The MongolZ force the decider.
The MongolZ’s defeat was not the result of an ineffective primary AWPer. Their larger problem was converting a winning team position on Nuke and reproducing their Mirage structure on Ancient.
bLitz — The MongolZ
bLitz struggled statistically on Nuke but responded with 18 kills, a 1.40 rating and an ace on Mirage. His calling helped The MongolZ build a 9-3 attacking half, but the team could not establish the same level of control on the Ancient decider.
Interesting Facts and Context
- FaZe entered the Finals as the 14th seed and selected fifth-seeded The MongolZ as their quarter-final opponent.
- Only one place separated the teams in the HLTV ranking: The MongolZ were No. 12 and FaZe were No. 13.
- The quarter-final was only the second official match played by The MongolZ with tikuak and DarkMeister. Their debut ended in a 2-0 victory over Wildcard.
- FaZe won the final 13 rounds of Nuke after falling 12-3 behind, including a 4-0 sweep in overtime.
- 910 posted the highest series rating at 1.20, but four FaZe players finished above a 1.00 rating as FaZe distributed the impact more evenly.
What Comes Next?
The victory originally placed FaZe into a semi-final against Spirit. That match has since been completed, with Spirit defeating FaZe 2-1 on August 1.
Spirit won Dust2 13-6, FaZe responded with a 13-9 victory on Cache, and Spirit recovered from a slow start on Anubis to take the decider 13-11. FaZe therefore finished the tournament in the 3rd-4th place bracket, while The MongolZ were eliminated in 5th-8th place.
FaZe’s run still provided evidence that the temporary lineup could compete deep into a LAN bracket. It did not resolve the longer-term questions around Neityu’s status, JBOEN’s loan or the development of Twistzz as an in-game leader, but the comeback against The MongolZ demonstrated more resilience than FaZe had shown during several earlier stages of their rebuild.
The MongolZ left Malta with a smaller sample from which to assess their new roster. Their dominant periods on Nuke and Mirage showed immediate potential, but converting leads and maintaining structure after losing control of the economy will be central issues for the lineup’s next events.
FAQ
Who won FaZe vs The MongolZ?
FaZe won the BLAST Bounty 2026 Season 2 quarter-final 2-1.
What were the map scores?
FaZe won Nuke 16-12 after overtime, The MongolZ won Mirage 13-7, and FaZe took Ancient 13-8.
How large was FaZe’s comeback on Nuke?
FaZe trailed 12-3 before winning 13 consecutive rounds to close the map 16-12.
Who was the standout player?
910 recorded the match-high 1.20 series rating. JBOEN was FaZe’s highest-rated player at 1.16 and produced a 1.62 rating on Ancient.
What happened to FaZe after the quarter-final?
FaZe advanced to the semi-finals but were eliminated by Spirit in a 2-1 series, finishing 3rd-4th at the event.





