BC.Game and 100 Thieves exit ROG JOURNEY as BBL and JiJieHao win deciders

BC.Game and 100 Thieves were eliminated from ROG JOURNEY Autumn 2026 on October 3, both falling in three-map quarter-finals that exposed different weaknesses. BBL survived BC.Game’s recovery on Cache to win Inferno, while JiJieHao overturned an opening-map defeat against 100 Thieves.
For 100 Thieves, the loss also ended an opportunity to strengthen their position in the race to PGL Major Singapore. BC.Game left with a disappointing playoff result, but their group-stage run had already helped transform their qualification outlook.
| Quarter-final | Series | Map scores, winner’s perspective |
|---|---|---|
| BBL vs. BC.Game | 2-1 | Ancient 13-5; Cache 7-13; Inferno 13-11 |
| JiJieHao vs. 100 Thieves | 2-1 | Dust2 10-13; Cache 13-5; Anubis 13-9 |
BBL’s Ancient pick exposes BC.Game’s attacking problems
BBL’s decision to pick Ancient paid off. BC.Game stayed within reach at 5-7 before the break, but failed to win a single round after switching to the T side. BBL’s six-round defensive sweep turned a competitive first half into a decisive 13-5 opener.
Boye was the difference-maker, finishing with 19 kills, 109.5 ADR and a 2.18 rating. NickyB added a 1.75 rating and 94.4% KAST, giving BBL both a dominant individual performance and a reliable second contributor.
BC.Game’s damage did not translate into enough rounds. mzinho posted 103.3 ADR, but the team’s entire second half lasted just six rounds. The inability to build any attacking momentum mattered more than isolated contributions on the scoreboard.
Cache restores BC.Game’s confidence before Inferno ends the run
BC.Game answered on their own pick, winning Cache 13-7 after an 8-4 first half. s1mple produced his strongest map of the series with an 18-6 score and a 1.53 rating, while Magisk contributed 17 kills and a 1.48 rating.
That response continued a genuine tournament strength. BC.Game had already beaten BASEMENT BOYS 13-2 and Sashi 13-11 on Cache, making the quarter-final victory their third win on the map at the event.
Inferno demanded another recovery after BC.Game fell 4-8 behind. They won the second half 7-5, but BBL held on for 13-11. salazar’s 1v5 clutch supplied the series’ defining highlight, although IceBerg led BBL statistically on the decider with 20 kills, 91.1 ADR and a 1.41 rating.
s1mple’s decline was particularly sharp: from 18-6 on Cache to 9-19 and a 0.53 rating on Inferno. With their AWPer struggling, BC.Game lacked the same level of firepower that had brought them back into the match.
| Player | Team | K-D | ADR | KAST | Rating 3.0 |
|---|---|---|---|---|---|
| NickyB | BBL | 43-40 | 78.4 | 80.6% | 1.34 |
| Boye | BBL | 45-41 | 78.3 | 66.1% | 1.15 |
| leakz | BBL | 40-40 | 73.3 | 64.5% | 1.02 |
| salazar | BBL | 30-37 | 50.6 | 64.5% | 0.94 |
| IceBerg | BBL | 35-39 | 67.7 | 64.5% | 0.90 |
| Magisk | BC.Game | 46-41 | 73.5 | 71.0% | 1.03 |
| asap | BC.Game | 38-39 | 68.6 | 71.0% | 0.99 |
| Senzu | BC.Game | 35-36 | 63.9 | 71.0% | 0.98 |
| mzinho | BC.Game | 34-43 | 80.3 | 71.0% | 0.96 |
| s1mple | BC.Game | 41-36 | 69.1 | 71.0% | 0.89 |
NickyB’s consistency gave BBL the strongest overall performance. BC.Game had only one player above a 1.00 series rating. Senzu’s 0.98 also represented a clear drop from his 1.79 against Sashi, where his 23 kills had helped secure their final group-stage victory.
100 Thieves win Dust2 but lose control on Cache
100 Thieves initially recovered well on their Dust2 pick, overturning a 4-8 halftime deficit with a 9-2 second half to win 13-10. device led the comeback statistically, ending the map with 26 kills.
JiJieHao’s Cache response was emphatic. A 7-5 halftime lead became a 13-5 victory through six consecutive rounds after the break. sirah’s 18 kills and 1.34 rating could not prevent 100 Thieves from being swept in the second half.
Anubis then went to JiJieHao 13-9. CacaNito finished the decider with a 1.51 rating, supported by Bibu at 1.44 and 0SAMAS at 1.17. Their spread of contributions proved sufficient despite poiii’s 18 kills and 90.7 ADR for 100 Thieves.
The result also reversed 100 Thieves’ earlier success on Anubis, where they had beaten Eternal Fire 16-12 in the groups. A previous win on the map offered no guarantee against a different opponent.
| Player | Team | K-D | ADR | KAST | Rating 3.0 |
|---|---|---|---|---|---|
| CacaNito | JiJieHao | 53-41 | 90.3 | 69.8% | 1.30 |
| 0SAMAS | JiJieHao | 44-42 | 75.1 | 69.8% | 1.12 |
| Bibu | JiJieHao | 36-36 | 64.7 | 68.3% | 1.09 |
| m1N1 | JiJieHao | 48-34 | 76.7 | 71.4% | 1.07 |
| sinnopsyy | JiJieHao | 33-37 | 64.6 | 65.1% | 0.85 |
| device | 100 Thieves | 48-40 | 83.4 | 71.4% | 1.21 |
| poiii | 100 Thieves | 47-46 | 91.2 | 73.0% | 1.19 |
| sirah | 100 Thieves | 40-41 | 60.4 | 71.4% | 0.97 |
| rain | 100 Thieves | 36-41 | 56.7 | 60.3% | 0.81 |
| Gizmy | 100 Thieves | 18-46 | 51.6 | 66.7% | 0.60 |
device and poiii provided competitive series numbers, but JiJieHao had four players above a 1.00 rating. Gizmy’s 18-46 score left 100 Thieves with a substantial deficit elsewhere in the lineup.

Strong opening runs fail to survive the quarter-finals
BC.Game and 100 Thieves both went 4-1 in the groups. Their paths differed afterward: BC.Game advanced directly to the quarter-finals, while 100 Thieves beat Voca 2-0 in the first playoff round.
| Team | Opponent | Stage | Result | Map |
|---|---|---|---|---|
| BC.Game | Glitch | Groups | 13-3 W | Dust2 |
| BC.Game | Prestige | Groups | 14-16 L | Nuke |
| BC.Game | Voca | Groups | 13-6 W | Dust2 |
| BC.Game | BASEMENT BOYS | Groups | 13-2 W | Cache |
| BC.Game | Sashi | Groups | 13-11 W | Cache |
| 100 Thieves | Anteiku | Groups | 13-3 W | Ancient |
| 100 Thieves | Lilmix | Groups | 13-3 W | Ancient |
| 100 Thieves | Nordic Partners | Groups | 13-1 W | Nuke |
| 100 Thieves | Eternal Fire | Groups | 16-12 W | Anubis |
| 100 Thieves | SINNERS | Groups | 5-13 L | Mirage |
| 100 Thieves | Voca | Playoffs round 1 | 2-0 W | Dust2 13-8; Ancient 13-6 |
poiii had dominated Voca with 43 kills, 109.7 ADR and a 1.72 rating; his 1.19 against JiJieHao was still useful, but well below that peak. device dropped from 1.33 to 1.21, while Gizmy fell from 1.03 to 0.60. The supporting performance that helped 100 Thieves progress did not hold up in the quarter-final.
JiJieHao, meanwhile, entered unbeaten after five group victories. CacaNito’s 1.30 continued the positive form he had shown against FOKUS, where he recorded 22 kills and a 1.63 rating. BBL had taken the longer route, going 3-2 in their group before defeating FOKUS 2-1.
Singapore qualification remains the bigger consequence
Both eliminated teams finished 5th-8th and earned $750. Their conquerors ultimately placed 3rd-4th: BBL lost to NIP in the semi-finals, while JiJieHao fell to Eternal Fire. NIP went on to win the tournament.
100 Thieves now turn toward Stake Pulse Beat III in Stockholm on October 12-17 and FiRe Last Chance in Buenos Aires on October 29-November 1. After their runner-up finish at Stake Pulse Beat II, the early exit in Sweden leaves those events carrying greater importance before the Singapore invitation cutoff.
BC.Game’s debut with asap ended short of a deep playoff run, but playing through the groups had enabled their move to the Asian VRS region and put them in a much stronger qualification position. Their Major outlook improved even as the quarter-final highlighted how uneven their performances remained across three maps.





