malbsMd on G2’s “new structure”: “If I die, there’s a reason for it” — what’s changed and how it’s showing on the server

malbsMd on G2’s “new structure”: “If I die, there’s a reason for it” — what’s changed and how it’s showing on the server
G2 rifler Mario “malbsMd” Samayoa says the team’s summer overhaul has given their CS2 a clear identity and purpose—especially in how space-creators are used. Speaking to HLTV, he described a far more structured calling style and role clarity than earlier in the year: “It feels like if I die, I have a purpose for dying.” The shift follows a turbulent off-season in which two core stars left for Falcons and G2 rebuilt around a new AWP and rifling core under coach Eetu “sAw” Saha.
What “new structure” means in practice
Per the interview, G2 have tightened their T-side protocols and tightened who takes initiative in each phase—entries, trading layers, late-round conversions. The guiding idea is that aggression is planned, not improvised: opening deaths are acceptable when they produce the info or rotation pressure the round is designed around. The AWP integration of Alvaro “SunPayus” Garcia is central here: consistent picks and post-plant elements have simplified mid-round decisions and freed riflers to commit to their roles without second-guessing. HLTV also notes the communication and spacing improvements around the new pieces.
Why the rebuild was necessary
G2’s reset was triggered by high-profile exits—both Nikola “NiKo” Kovač and Ilya “m0NESY” Osipov joined Team Falcons—forcing a rethink of star distribution and the team’s win conditions. Rather than lift-and-shift the old playbook, G2 (now coached by sAw as of July 2025) moved toward a system-first approach and rebalanced their firepower with SunPayus (AWP) and Joris “MATYS” Masalin (rifle) arriving to flank malbsMd and long-time stalwart pieces.
Early returns at BLAST Open London
The first proper look at this version of G2 came at BLAST Open London 2025, where the team produced clean group play, including a statement win over Liquid. In that series, malbsMd topped the scoreboards with 35 kills across the two maps—exactly the kind of high-impact, low-hesitation entry-trading the new structure is designed to unlock. The numbers underline the interview’s theme: when the plan assigns him the space-taking job, his risk is deliberate and leveraged.
How SunPayus and MATYS changed the team
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SunPayus: Gives G2 a stable AWP platform in defaults and late rounds. His consistency reduces the need for high-variance hero plays from riflers, and it smooths mid-round calling (fewer 50/50s, more pivot options).
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MATYS: Adds a high-tempo rifling look and off-angles on CT sides that complement malbsMd’s forward pressure, making G2 less predictable when they contest map control.
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sAw (coach): Brought a clearer macro structure—notably in spacing and utility layering—which HLTV’s piece credits as a key reason the roster bedded in faster than expected.
A different malbsMd—by design
HLTV’s interview paints a player who hasn’t gone passive—he’s become situational. When his job is to be the first in, he still is; the difference is that trading spacing and utility timings now arrive by design, not by improvisation. It’s also reduced the kind of “dry re-peek” deaths that plagued G2 in pressure moments earlier in the season.
The bigger picture
G2’s summer was more than a swap of stars; it was a philosophical pivot. With sAw in charge and a true system AWP in SunPayus, G2 are less dependent on one player hard-carrying and more comfortable playing percentage Counter-Strike—taking initiative when the round shape demands it, and throttling back when win-conditions are met (numbers advantage, site control, utility economy). That was evident in the composed mid-rounds during the Liquid series and aligns directly with malbsMd’s assertion that “every push now has a purpose.”