FURIA double down on molodoy’s AWP: “As many rounds as we can,” says sidde

FURIA Build Their CS2 System Around molodoy’s AWP, sidde Confirms
FURIA Esports are fully committing to Danil “molodoy” Golubenko as their primary AWPer, with the team actively shaping their economy and round structure to keep the AWP in his hands as often as possible. The strategy was confirmed by FURIA coach Sid “sidde” Macedo ahead of the BLAST Bounty Season 1 Finals, highlighting a clear long-term direction for the Brazilian organization in Counter-Strike 2.
sidde: “We’re trying to focus on molodoy having the AWP as many rounds as we can”
Speaking to HLTV, sidde explained that FURIA’s priority is consistency rather than short-term results. Central to that vision is maximizing molodoy’s impact with the AWP, even if it means stricter saving decisions or altered force-buy logic.
The coach emphasized that if the team can afford a sniper rifle, molodoy will get it, underlining how important the role has become to FURIA’s identity in CS2’s MR12 economy.
Economy management and YEKINDAR’s influence
sidde also credited Mareks “YEKINDAR” Gaļinskis for improving the team’s understanding of economy flow, especially on the CT side. According to the coach, better communication around saves, exits, and “extra kills” has helped FURIA maintain stronger buy patterns and avoid unnecessary resets.
This structured approach is designed to support molodoy’s AWP presence while allowing riflers like KSCERATO to play more stable positions around him.
A modern AWPer: confidence, freedom, and responsibility
sidde compared molodoy’s mentality to elite-tier AWPers, noting his confidence and willingness to make proactive plays. While that confidence has occasionally crossed into over-aggression, FURIA believe the young sniper is learning how to balance risk and consistency at the highest level.
YEKINDAR previously echoed this sentiment in other HLTV interviews, stating that molodoy had begun to better understand the difference between confidence and overconfidence as the season progressed.
Map pool changes: Train gone, Anubis stays challenging
With Train removed from the active map pool, sidde acknowledged that the change impacts traditional AWP-heavy setups. Anubis, in particular, remains a difficult map for snipers due to its structure and angles.
Despite this, sidde revealed that molodoy continues to deliver strong performances on Anubis in practice, even if the player himself does not consider it a comfort map.
Handling pressure as expectations rise
Another major focus for FURIA is learning to perform under pressure. sidde referenced past disappointments at big events, explaining that the team’s goal is to eliminate hesitation during high-stakes matches.
By controlling preparation, roles, and decision-making in advance, FURIA aim to rely on their system rather than emotions when entering matches as favorites.
What this means for FURIA going forward
FURIA’s commitment to molodoy signals a clear philosophy shift:
AWP-centric economy planning
Structured CT-side calling
Trust in young star power
Long-term system building rather than quick fixes
As the team heads into the BLAST Bounty Finals, molodoy’s performance with the AWP will be a defining factor in how far FURIA can go — and whether this strategy can translate into deep playoff runs in CS2.




.webp)
