EWC set for massive expansion in 2026: 32 teams, $2M prize, open LAN qualifier

EWC set for massive expansion in 2026: 32 teams, $2M prize, open LAN qualifier

EWC set for massive expansion in 2026: 32 teams, $2M prize, open LAN qualifier

The Esports World Cup (EWC) has revealed ambitious plans for its 2026 Counter-Strike 2 edition, confirming a significant expansion in scale, prizepool, and qualification structure. The tournament will increase from 16 to 32 teams, carry a $2 million prize pool, and introduce a LAN open qualifier of up to 128 teams in Riyadh, Saudi Arabia. 

The 2026 event is scheduled to take place from August 10 to August 23 and will now span an additional week compared to prior editions. 


Format changes & qualification path

Group stage + playoffs

Previously, EWC ran a straight single-elimination 16-team bracket. But in 2026, the format will shift toward a more elaborate competition: a double-elimination group stage followed by a 16-team single-elimination playoff. Specifically, the groups will be four groups of eight teams each. 

Teams will play in a GSL/dual-bracket style in groups, after which the top two from each group advance to playoffs. 

Open LAN qualifier & invite distribution

One of the boldest additions is the open LAN qualifier, which will allow up to 128 teams to compete in Riyadh from August 7–9 for four spots in the main 32-team event. This opens a door for underdog teams and grassroots squads to fight their way in. 

The remaining slots will be filled through the Valve Regional Standings (VRS) and reserved slots:

  • 21 teams via the Global VRS ranking

  • 2 teams each from South America, North America, and Asia

  • 1 slot reserved for the winner of the Asian Champions League 2026 

Thus, combined with the open qualifier, a total of 32 teams will contest EWC 2026. 


Strategic implications & why it matters

1. Deeper field and more competition

Doubling the field from 16 to 32 teams invites more diversity and gives smaller teams a chance at exposure. It recognizes that the CS2 ecosystem is growing globally and rewards more regions.

2. Incentive for VRS & regional circuits

With heavy reliance on Valve Regional Standings for qualification, many teams will prioritize accumulating VRS points throughout the season. Regional circuits will become more meaningful as they may decide between direct invites and slots via regional qualifiers.

3. Open qualifier excitement & grassroots impact

The introduction of an open LAN qualifier is a game changer. Allowing 128 teams to battle for just 4 slots ensures that underdogs have a shot, and the CS2 scene in Saudi/ME region gets that boost. LAN qualifiers historically lead to shocking runs—EWC’s version may produce new breakout stories.

4. Prize and prestige escalation

The $2 million prizepool is a significant boost over previous EWC editions. It raises the stakes and positions EWC more firmly among the top-tier global tournaments. 

5. Scheduling & calendar pressure

Stretching the event to 14 days (from 10–23 August) demonstrates ambition but also presents challenges. Teams must manage fatigue, logistics, and peaking form. As HLTV already reported, CS2 is locked in as a game for EWC 2026 and 2027. 


Related info & background

  • The Esports World Cup (EWC) is a Saudi Arabia-based multi-game festival, combining club championships and global esports showcases. 

  • EWC 2026 is being co-hosted by EWC Foundation and ESL FACEIT Group per Liquipedia. 

  • The CS2 portion is confirmed to run August 10–23, 2026.

  • Valve has officially included CS2 in both EWC 2026 and 2027 editions.