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donk reportedly drops 95 kills in marathon FACEIT win, finishing 66 rounds with a 2x kill gap to his next teammate

donk reportedly drops 95 kills in marathon FACEIT win, finishing 66 rounds with a 2x kill gap to his next teammate

donk reportedly drops 95 kills in marathon FACEIT win, finishing 66 rounds with a 2x kill gap to his next teammate

A FACEIT pug featuring Team Spirit star Danil “donk” Kryshkovets has gone viral after community-shared screenshots showed the Russian rifler putting up a staggering 95–38 scoreline across a 66-round marathon, ending the game with roughly double the kills of his closest teammate. 

The performance — widely discussed across Reddit and HLTV’s forums late February 28, 2026 — was attached to a reported final scoreline of 34–32, implying multiple overtime sets and one of the longest “normal” pug scoreboards you’ll see outside of a full-on endurance test. 

What’s been reported (and what can be verified)

The following details are claimed consistently by multiple community posts and the circulated screenshots:

  • Kills / deaths: 95–38

  • Total rounds played: 66 (commonly referenced as “34 + 32”)

  • Match score: 34–32

  • Additional stats referenced in the same discussion include ~145 ADR and three aces, though these, too, are sourced from the same community circulation rather than an independently accessible official match page.

I cannot independently confirm these numbers directly from FACEIT’s matchroom/scoreboard here (the FACEIT scoreboard pages linked in the threads don’t render in a way that exposes the raw scoreboard data in this environment). As a result, this write-up treats the line as reported by community sources rather than “FACEIT-official confirmed.” 

Putting 95 in 66 rounds into perspective

If the reported figures are accurate, 95 kills in 66 rounds works out to about 1.44 kills per round, an absurd pace even by “pro smurfing in pugs” standards — and that’s before accounting for the fact that longer games usually dilute monster statlines as both sides stabilize and economy randomness evens out.

It also matches the broader narrative around donk’s public profile: a hyper-aggressive, high-impact rifler who has routinely produced headline numbers on LAN and online, and whose raw output has become a regular talking point in the CS community. 

Community reaction: disbelief, memes, and the “why is this even close?” question

The reactions followed a familiar arc: awe at the frag count, then immediate confusion that a player could nearly drop a century and still need 66 rounds to get over the line.

On Reddit, one commenter summed up the collective disbelief at the reported scoreboard: “The f** are his teammates doing… how do you have a guy with 95 kills on your team and you take 34 rounds to win the game?”* 

HLTV forum replies leaned into the gallows humor of it all — “can’t win in regulation” jokes — while others focused on the per-round math and the alleged ADR figure, calling it “insane” even for FACEIT. 

Context: donk’s own words on evolving from “star mode” to team play

Interestingly, the viral pug story lands at a time when donk has spoken publicly about shifting his mentality away from needing to hard-carry every round.

In a December 2025 interview, he said he’d become “more mature” and was thinking more about winning “as a team,” rather than needing to “kill four, five” to decide rounds. 

That quote wasn’t about this FACEIT match — but it does underline the contrast that made the screenshot travel so fast: even as donk talks about not needing to take over every round, the internet can’t stop sharing the games where he seemingly does exactly that.