CS2 Patch Notes – August 27, 2025: Ancient Lineup Visual Fixes, Knife Animations, and More

CS2 Patch Notes – August 27, 2025: Ancient Lineup Visual Fixes, Knife Animations, and More

CS2 Patch Notes – August 27, 2025: Ancient Lineup Visual Fixes, Knife Animations, and More

A light yet impactful update for Counter‑Strike 2 landed on August 27, 2025, bringing essential polish across maps, animations, and miscellaneous gameplay mechanics.

Map Adjustments – Ancient

Restored grenade lineup visuals on Ancient, ensuring that aiming aids appear correctly once again.

Addressed various clipping issues across the map.

Animation Enhancements – Knives

The patch continues Valve’s meticulous polish pass on melee weapon behaviors:

Fixed the inspect animation for the Classic knife.

Resolved deployment animations for Stiletto and Butterfly knives.

Improved the fidget inspect responsiveness of the Talon knife.

Adjusted inspect behavior when immediately following deploy for the Flip and Bayonet knives. 

Miscellaneous Improvements

Valve tackled several quality-of-life and spectator-related issues:

Fixed performance regressions triggered by bullet impact effects.

Aligned how view angle velocity affects spectator target viewmodels with local player viewmodels.

Resolved a bug where looping weapon inspections failed to network correctly to spectators.

Corrected matchmaking issues where servers running the nighttime version of Ancient were being avoided.

Removed obsolete sprite-based shell casing particle effects.

Fixed a notorious bug: overlapping smoke clouds prematurely extinguishing Molotov fire—notably causing odd interactions that had circulated on Reddit.

Community Perspective

On r/cs2, users noted the same fixes, citing devs via Steam Community patch details. One user humorously remarked on the knife improvements:

“Knife animations fixed? Yeah we hitting a new marketcap record this weekend.”
This captures the excitement around smooth, responsive animation fixes. 

Context & Broader Update Landscape

This patch arrives shortly after major mid‑August updates that revamped Ancient’s visuals—refreshing shaders, removing key angles like the Temple-to-A Main sightline, and introducing nighttime variants for Ancient and Shoots in Casual and Deathmatch modes. 
Specifically, the August 14 patch brought:

Refreshed Ancient materials using latest CS2 shaders,

Removal of a Temple hold angle,

Introduction of nighttime maps, and more. 

This August 27 patch underscores Valve’s continued commitment to polishing gameplay feel and visual consistency in CS2. No speculative content—just verified changes and developer fixes that make a real difference in both gameplay and spectator experience.